node add/remove hooks

Is there a way to hook into a concept so that some code of mine gets called for every node added to/removed from a role?
It's basically about keeping a same but different node up to date.
I'm hooking into a few places like the element factory but I probably haven't caught all possible vectors and if I've missed a simpler way to track this ... thanks.
2 comments
Comment actions Permalink
Nope. It is hard to implement, because the hook may be invoked in any context. If your hook creates another element, which may trigger another hook, it is a potential endless loop. Hooks being invoked in the middle may affect the original AST transformation (like refactoring or action/intention code). It is also unclear how to handle nodes without a model (just created).

I'm not sure you'll ever be able to catch all the places. I would try to:

a) use derived properties (constraints aspect)
b) invent a higher level language without redundancy, reduce it into the current one
c) create a typesystem rule to check data consistency (with some editor-specific hooks)
0
Comment actions Permalink
I see.
For now I can live with some minor sync issues, but I'll check those options.
Thanks.
0

Please sign in to leave a comment.